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Zeitgeist

Story Game Demo

The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown - H.P Lovecraft

A thrilling name I know, but it is just a small demo after all.

For a module in University, we were tasked with "telling a story" through a 5 week Unity project. 

It was supposed to tell a story, but mainly the module was split in two to teach us about using Agile development methods through 2 smaller projects. This was the second part of the module.

I based this quite heavily off of the original "Amnesia" game. You start this with a lantern already, in the dark about the story. 

I programmed 2 key systems for this demo. The first being a system to interact with the world, using an "interactable" tag and raycasts from the player to pick up certain objects. This included oil (for the lantern), notes containing story and other objects to open other areas of the map.

The other was the actual note system, which included a UI which allowed the user to open their "Journal" and read any note they have collected, as well as that, they had an option to change the font between a more handwritten font and a standard font that was easier to read. [TAB] opened the journal, then the game would be paused and the mouse could be used to open/ close the notes as well as a small check that if the journal is closed before a note is closed, it will auto close it for the next time the journal is opened up.

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